Tag Archives: gameplay

If I Designed It: Yandere Simulator

A while back I attempted to start a blog  series called ‘If I Designed It’, which outlined my ideas and concepts for video games based on pre-existing franchises. Up until recently, I haven’t been inspired enough to sit down and write another installment. This week, however, I stumbled upon several ‘warning’ videos revolving around an
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Until Dawn

Until Dawn has been on my watch list for awhile, so I was really excited when it was released last week. Now keep in mind that since I don’t possess a PS4, I had a very passive experience with it as I watched voiceless playthroughs to get my fill of the delectable horror game. Despite
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Five Nights That Never End: Thoughts On FNAF

Horror games and I do not mix well. If it’s a good enough game that I actually play it, I often get so immersed into the game that I have to put the controller down to prevent having a panic attack. (Seriously. I was flying through Half-Life 2 in college up until that damn Ravenholm
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If I Designed It: Ideas For A New Legend Of Zelda

I have always loved the Legend of Zelda series. Even if it seems like the official timeline is REALLY stretching it once in awhile, I love playing through Link’s adventures and exploring Hyrule. So today I’d like to hypothesize my own entry to the Zelda series and how I would upgrade it for the latest
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