Tag Archives: game design

If I Designed It: Yandere Simulator

A while back I attempted to start a blog  series called ‘If I Designed It’, which outlined my ideas and concepts for video games based on pre-existing franchises. Up until recently, I haven’t been inspired enough to sit down and write another installment. This week, however, I stumbled upon several ‘warning’ videos revolving around an
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3 Features I Hope To See In Pokemon Go (Eventually)

In the original trailer, Pokemon Go promised a variety of gameplay modes that have yet to be implemented — namely trading, PVP Pokemon Battles, and raid-type battles against legendaries like Mewtwo. A few weeks ago, it was confirmed that trading was next on the to-do list for the app’s developer, Niantic, so I assume the rest of
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Until Dawn: In The Defense Of Emily

There’s always that one character that was created solely to be loathed by the player. Usually, they’re some sort of unforgivable villain — other times, they’re just a bitch. In Until Dawn, the character Emily is a version of the latter. Everyone who I’ve seen play the game says at least once how much they
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Until Dawn

Until Dawn has been on my watch list for awhile, so I was really excited when it was released last week. Now keep in mind that since I don’t possess a PS4, I had a very passive experience with it as I watched voiceless playthroughs to get my fill of the delectable horror game. Despite
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